New Media

Preserving Virtual Worlds asks whether crowdsourcing can save vintage videogames

Preserving Virtual Worlds, an IMLS-funded initiative organized by the universities of Illinois, Stanford, and Maryland, was founded with an ambitious goal: to explore innovative methods for preserving the rich legacy of video games. Its case studies have ranged from vintage games like DOOM and Harpoon to more contemporary Massively Multiplayer Online Role-Playing Games such as […]

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First academic book on new media preservation coming in 2013

Re-Collection: Art, New Media, and Social Memory will be the first full-length academic book on preserving digital media. Due out this coming year from MIT Press, the publication is a collaboration between Still Water’s Jon Ippolito and Richard Rinehart, director of the Samek Art Gallery at Bucknell. Re-collection argues that the default strategies for safeguarding

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Digital Curation program to offer reduced tuition starting January 2013

The University of Maine has announced that its Digital Curation graduate program is dramatically reducing its out-of-state tuition rates, beginning this coming spring. The move was inspired by the successful launch of the program’s first course last September, DIG 500, and the widespread interest expressed by students from Uruquay to Burundi to Mumbai.

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AVICOM keynote on “Re-collection” in Montreal 2012

The keynote for this year’s International Audiovisual Festival on Museums and Heritage focuses on very new–and very old–technologies for crowdsourcing the curation and preservation of culture. Delivered by Still Water Co-Director Jon Ippolito, the presentation “Re-collection” draws on themes from the forthcoming book of the same name.

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Digital Curation graduate program to launch September 2012

The Digital Curation program is a two-year graduate certificate, taught online, intended for professionals working in museums, archives, artist studios, government offices, and anywhere that people need to manage digital files. The program walks students through the phases of managing digitized or born-digital artifacts, including acquisition, representation, access, and preservation. Registration opens soon!

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