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Preserving Virtual Worlds asks whether crowdsourcing can save vintage videogames

Preserving Virtual Worlds, an IMLS-funded initiative organized by the universities of Illinois, Stanford, and Maryland, was founded with an ambitious goal: to explore innovative methods for preserving the rich legacy of video games. Its case studies have ranged from vintage games like DOOM and Harpoon to more contemporary Massively Multiplayer Online Role-Playing Games such as […]

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“Learning from Mario” DOCAM presentation online

Jon Ippolito’s presentation “Learning from Mario: Crowdsourcing Preservation” from last March’s DOCAM conference in Montreal has been meshed and is now available online. The essay makes the provocative argument that preservation professionals should be taking cues from the amateur fans who keep vintage games alive.

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